Make It So
Make It So
5 3
Price: $39.00 FREE for Members
Type: eBook
Publisher: Rosenfeld Media
Format: pdf
Language: English
ISBN-10: 1933820985
ISBN-13: 9781933820989
User Rating: 4.6667 out of 5 Stars! (3 Votes)

Make It So pdf


Christopher Noessel, Nathan Shedroff ebook


Designers who love science fiction (and don't we all?) will go bananas over Shedroff and Noessel's delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world. Many movie interfaces are remarkably creative, effective, and useful, and the authors analyze and deconstruct more than a century of cinema to find the best. With dozens of familiar examples, they illuminate some of the trickier aspects of designing how complex future systems interface with humans. You will find it as useful as any design textbook, but a whole lot more fun. --Alan Cooper, President of pioneering interaction design company Cooper, Father of Visual Basic, and author of The Inmates Are Running the Asylum

Shedroff and Noessel are leaders in their fields. Make It So is well-researched, pragmatic, and entertaining. The authors show us that science fiction can not only give us visions of the future but can help us design a better future as well. --Brian David Johnson, Futurist and Director, Future Casting and Experience Research, Intel Corporation

It has been both revealing and refreshing to see a book that, for the first time, so deeply explores the contrasts, connections, and influences from the realm of fantasy to the real. Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain and from a unique angle, not only providing comprehensive coverage of the vast number of examples, but also drawing practical and valuable lessons that inform and can be applied to the problems we think about every day. --Mark Coleran, visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)

Shedroff and Noessel are leaders in their fields. Make It So is well-researched, pragmatic, and entertaining. The authors show us that science fiction can not only give us visions of the future but can help us design a better future as well. --Brian David Johnson, Futurist and Director, Future Casting and Experience Research, Intel Corporation

It has been both revealing and refreshing to see a book that, for the first time, so deeply explores the contrasts, connections, and influences from the realm of fantasy to the real. Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain and from a unique angle, not only providing comprehensive coverage of the vast number of examples, but also drawing practical and valuable lessons that inform and can be applied to the problems we think about every day. --Mark Coleran, visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)

Shedroff and Noessel are leaders in their fields. Make It So is well-researched, pragmatic, and entertaining. The authors show us that science fiction can not only give us visions of the future but can help us design a better future as well. --Brian David Johnson, Futurist and Director, Future Casting and Experience Research, Intel Corporation

It has been both revealing and refreshing to see a book that, for the first time, so deeply explores the contrasts, connections, and influences from the realm of fantasy to the real. Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain and from a unique angle, not only providing comprehensive coverage of the vast number of examples, but also drawing practical and valuable lessons that inform and can be applied to the problems we think about every day. --Mark Coleran, visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)


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| 5 out of 5 Stars!


No joke. This is the best book related to design strategy I've ever read.

As a content strategist and taxonomy consultant, I've worked with UX and IA folks since the dawn of the Web and, while we're all aiming for usability and ease, sometimes the metaphors just aren't there.

Trying to read books on usability has been... laughable. Filled with jargon, outdated before they're printed and more useful in curing insomnia than usability issues.

Obviously, Make It So is not that book.

First, by using sci-fi, it establishes a common metaphor that makes talking about interaction tangible, real and understandable - rather than an ethereal or theoretical thing to guess at. Whether someone's read the book or not, it helped me talk about big concepts through simple examples in Star Trek, for example.

Secondly, it's a fun read, which is rare in business books, no matter how useful. I found myself wanting to read it, sneaking a chapter in whenever possible and making notes about principles I wanted to put in place, as well as a few movies I wanted to see.

Thirdly, it's immensely powerful.

I saw William Gibson speak about sci-fi storytelling once. A screenwriting student asked him how he was able to envision the future of computing so well in Neuromancer. He said (roughly) that he was glad that he hadn't seen or used a computer before he wrote it and that the first time he actually used one, he was sorely let down - that experience with computers would have prevented him from, well, inventing cyberspace.

That insight and that magic is exactly what's captured in Make it So. Through the lens of on-screen sci-fi (movies and TV), the authors take the public's hopes and fears for technology, the Platonic ideal of interaction and turn it into simple, relevant, useful, jargon-free imperatives that can apply directly (or in the case of brain-based interfaces, more indirectly) to the most basic interface choices, universal across web design, product design and, I would imagine, the future of fiction as well.

| 4 out of 5 Stars!


If you're into the nitty-gritty of interface design, this might be the one book you HAVE to buy this year.

I think we've all come to understand how the communicator from the original Star Trek TV series predated & predicted the flip phone that became so ubiquitous in the late 1990s; indeed, that was the design cue that prompted me to pick up this book in the first place. The great thing about this book is that it looks much, much deeper into interface design than Motorola's Star-Tac phone and many of the interfaces inspired by or affected by sci-fi movies & TV shows are things many of us wouldn't even think of at first.

I'm not into the nitty-gritty of interface design, but I am very much into design in general and a huge fan of sci-fi. There's 2 things that keep this book from 5 stars in my mind. #1 is the very small typeface chosen for the bulk of the book. I wear glasses for a reason, sure, but reading "Make It So" for long periods of time was difficult due to the size of the text. #2 is the times when the author goes off on a tangent about some particularly obscure aspect of interface design. Fortunately these latter sections are relatively few.

Overall, this is a fascinating book packed with great ideas and a ton of information on how sci-fi affects modern life. Recommended.

| 5 out of 5 Stars!


The authors know their sci-fi inside out. So it was a smart and witty move to launch a megaton of really useful design wisdom in this glowing capsule of fantasy and futuristic fact. And at almost 700 iPad pages, it packs quite a payload. Interaction design students and professionals will find it irresistible.

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